Hi! I'm Alexander Roman — a veteran educator, curriculum developer, and lifelong tinkerer with over a decade of experience making hands-on, project-based learning come alive.

As an American-trained educator living in the south of France, I design learning experiences that spark curiosity and confidence — and I help schools and edtech companies do the same. My belief is simple: students learn best when they're building, testing, and solving real problems. So that's what I help create.

How It All Started

My path into hands-on STEM wasn't carefully planned — it began with curiosity and a love of problem-solving. I've always been a kinesthetic learner. Sitting still and listening never worked for me. I needed to build something, take it apart, put it back together — feel it — to really understand.

So when I was handed a 3D printer with no instructions and one challenge — figure it out — I dove in headfirst. The thrill of tinkering, debugging, and finally making something real was a turning point. It reminded me that learning isn't about memorizing — it's about making.

From there it grew fast. One year my students designed and printed custom casings for wearable circuits. The next, we were redesigning drones — flying them, modeling new parts, printing prototypes, testing again. Every challenge made STEM tangible in ways a worksheet never could, and gave students ownership of their learning — especially the ones who, like me, learn best by doing.

That's why I do this work: I want to help create learning environments that spark excitement, curiosity, and resilience. Because when kids see they can build real things, they start to believe they can build real futures.

Today I focus on curriculum development and learning design. I currently serve as a curriculum developer, learning facilitator, and evaluator at the School of Humanity — an award-winning, accredited online school where students learn through real-world projects rather than exams. It's a chance to design and run exactly the kind of hands-on, interdisciplinary learning I believe in, with students from around the world.

I do this work independently, which means I also partner with other schools and with edtech companies. For schools, I develop project-based STEM curriculum and support teachers in bringing it to life. For companies, I turn classroom technology — 3D printers, scanners, and more — into ready-to-teach lessons and training that help their products earn a real place in schools.

It all comes back to the same goal: making good technology genuinely teachable, and making learning something students actually want to do.

Professional Highlights

  • Curriculum Developer, Learning Facilitator & Evaluator — School of Humanity: Designing and facilitating real-world, project-based learning for an accredited global online school.

  • Veteran STEM Educator: 10+ years teaching math, technology, and engineering to students ages 10–18 in the United States.

  • International Baccalaureate Expertise: IB-trained, with experience mentoring students through the IB Diploma Programme in France and internationally.

  • Curriculum & EdTech Specialist: Built project-based STEM curricula from the ground up and integrated classroom technology across diverse learning environments.

  • Teacher Training & Technology Integration: Trained educators and mentored global teams to adopt new tools with confidence.

Credentials & Education

  • Master’s in Education (Mathematics concentration), Holy Family University, USA

  • Bachelor’s in Fine Arts (Graphic Design), West Chester University, USA

  • Certified and experienced in the International Baccalaureate (IB) program